Entities of the Backrooms Vol. 1 (Full Album)

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Published on ● Video Link: https://www.youtube.com/watch?v=juxSqw4m-zM



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The following is an extended log of the first "Music With Quinoa" episode broadcasted from Object 77. Additional notes will be added as necessary.


"Hello, and welcome to Episode 1 of 'Music with Quinoa!' Today is a special day because this is the first episode in which I'll be telling all of you lovely people about the special fun facts about these songs! If I'm being honest, I've never even heard of this guy's stuff, but I only agreed to this so I can open a can of shit you didn't know!

[There's a few seconds of silence before the rustling of papers can be heard]

Let's start off with the humans, shall we? Oh boy, do I have a lot to say about them? Nah, I'm just kidding. Although, I've heard that almost everything else over there has some serious issues with those guys. I wonder why? I mean, humans seem like pretty cool people, right?

Oh yeah, the fun facts! I almost forgot, haha. Alright, let's get right into it!

'The main goal of the Humans track was to try and emit a feeling based off of multiple different songs in the Main Nine Album. The calm and soft tone at the beginning symbolizes the heroes of the Backrooms (M.E.G, The Survivors, etc.). As the music continues, it starts to decline into a more rushed and dramatic tone, symbolizing the war between ourselves. Thundering trumpets based off of many aggressive themes are heard (including a quick heroic motif of M.E.G if you caught it)!'

Wow! Such a way with words! Well I mean, I think I understood a good... fifty-- well, maybe sixty percent of that, and I'm sure you all did too! Let's move on to the Windows!

'The Windows theme was based off of Level 4, as Windows are most commonly found in the Abandoned Office. The description of the video was at first just supposed to be another story about somebody's confrontation and their thoughts, but I soon had the idea that his way of explaining was through poetry, as I wanted each description of the album to have a different feel from each other. Also not to mention, the names in each story all sound similar to the entity (Winston D. and Window), so good eye to the people who caught that!'

I wonder how a window could be so terrifying! Jeez, be careful out there, folks. Anyway, let's hear some stuff about Smilers!

'The laughs in the Smiler track and the sudden, abrupt pauses were obviously quick but unique additions, and I believe those two simple things constructed a much different tone than the other tracks. Rather than trying to make a song about what the character is, I instead based it off of how its prey would feel when encountering a Smiler. Almost similar to an aggressive horror game soundtrack. Silent fear, to rising tension, to an impactful chorus, imitating a jumpscare.'

Awesome, haha! A lot more words that I don't understand! I can't believe I'm even pronouncing all of these words correctly!

[Please note that Quinoa was in fact not doing a good job at pronouncing most words correctly]

'There are a few interesting things to say about the Deathmoths track. It was actually the hardest one to get right, first of all. The official version was actually the third try at making the track. The first two were scrapped since they sounded more like a "Hallow's Eve" theme than a Deathmoth theme. Nonetheless, I think the official one really expresses the feeling of the Deathmoth. The classical instruments and loud percussion represent the horrors found in the Terror Hotel, most commonly, Deathmoths. Their species is usually seen creating hives around the level, destroying the beauty of the hotel, but strangely, their routines and methods are almost harmonious. I created the track based off of that idea, which is why you'll occasionally hear parts of the song that sound all over the place, just to come together in a beautiful orchestra.'

Huh. This guy reeeeally likes to express his love for his art. I wonder if there's any psycho maniac that could really top his passion?

'The Clumps track was honestly a bit more difficult to get an idea of what the song should feel like. How could I make a track about a big ball of arms and legs? I couldn't think of anything until I started reading more of the article. I soon realized that Clumps weren't really a monster, but a sick creation. Upon reading that information, I made the track have a feeling of distorted harmony, as the clumps were once human beings who unfortunately gave their life to a psychotic artist. (Also, another fun fact! Apparently, the Clump's body looks so disgusting and vulgar, the short for it was deemed "not suitable for revenue". How bout that!)

Awesome and horrifying information! But it looks like we've been out of time for about six minutes now, and I need to get back to my regular scheduled programming! Tune in next month for more "Music with Quinoa". Follow your heart!"



Entity List:
Humans - 00:00
Windows - 04:48
Smilers - 08:50
Deathmoths - 13:10
Clumps - 16:26







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