★ ep 1 -- Randy Random randomly rolls damage, defense, & durability -- SurrounDead .7 Replenishment
SurrounDead .7 Replenishment update is out with a complete overhaul to items generation and the player's inventory. This might not sound terribly exciting, but the quality of life changes are off the charts, and this is my new favorite version of the game! Now there's some random loot that means no weapons are (likely to be) the exact same. And infestation have been reworked, among other things. This is good stuff.
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★ 7 Days to Die 1.3 modded (Better Biomes, Urban Decay, ReapersMod, etc.) let's play: • 7 Days to Die 1.3 modded (Better Biom...
★ Suroundead .7 Replenishment let's play: • Surroundead .7 Replenishment let's play
★ 7 Days to Die with ReapersMod - Midnight's Path let's play: • 7 Days to Die with ReapersMod - Midni...
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★ Outro music (The Elysian Symphony) by the ridiculously talented Neurotech: https://neurotech.bandcamp.com/
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★ Buy SurrounDead on Steam: https://store.steampowered.com/app/1645820/SurrounDead/
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SurrounDead is an open world survival game. Taking place in a world ravaged by an apocalyptic catastrophe. The dead reign free and will stop at nothing to kill you.
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About SurrounDead and its features from Steam:
Version .6 Replenishment changes and highlights:
Inventory Rework:
Over 500+ items recreated
Randomised Stats - Firearms, melee weapons and equipment all now have randomised stats they can spawn with. From damage, to armor protection. Many stats can be randomised
Durability System - Again firearms, melee weapons and equipment all now have durability. Think the default durability multiplier is too low or too high, you are free to change the value or if you dislike durability, you can disable it currently
Attachment Stats - Attachments now have specific static stats they spawn with. Certain ones will improve your weapon in a specific way compared to another one
Container item viewer added to inventory screen
Many back end changes have been made improving current systems and to adding the new ones
A lot of work has gone into this and it will allow me to add a lot more going into the future. For example, scrapping any item in the game to get specific resources from a pool of items and more.
Yes, you can still do backpack in backpack, this is still a difficulty option :)
New Infestation System:
Primary Infestations - Large infestations, full of dead bodies. These have a bone like structure around them protecting it from incoming damage that must be destroyed first. Find the secondaries and take them all out around the map. Look forward to more additions to this system in the near future
Secondary Infestations - Connected to a primary infestation, these protect it from taking any damage. They have less health and there can be multiple
Random Infestations - These infestations only start appearing after you have taken out all of the primary infestations in the map. They will have the same loot as primary and increased/slightly randomised health
Reworked locations:
Gun Store near the mall - Now "Buck's Gun Store & Diner" this has been completely redesigned with a lot more detail and love
Ellwood Buildings - Buildings near the plane were replaced to have residential buildings the player can actually explore fully
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