Ep.1: Using Settings and Options to Improve Motor Accessibility in Games | Android Access
In this short 3 episode series, we will look at some of the ways players on Android devices can customise their experience and improve the motor accessibility of games.
In Episode 1, we look at some examples of the optional settings and features within some Android games, that may improve the motor accessibility for players when used.
If you are a game developer who is interested in adding motor accessibility options to your game or a future project, SpecialEffect have created the SpecialEffect DevKit. Over seven main topics, the DevKit covers many of the motor accessibility options we look for when assessing how accessible a game might be to some players. Please visit the SpecialEffect DevKit website to get started: https://specialeffectdevkit.info
Timestamps:
0:00 Intro
1:42 Brawlhalla
3:07 Dead Cells
4:20 Apex Legends Mobile
5:17 Call of Duty Mobile
6:58 Minecraft
8:20 Asphalt 9: Legends
9:27 PubG Mobile
9:59 Outro
Android Access, Episode 2 - How to Use the Xbox Adaptive Controller on Android Devices: https://youtu.be/6gz99NQ8pKU
Android Access, Episode 3 - Xbox Adaptive Controller Compatible Games : https://youtu.be/_ub9FlZV8oo
SpecialEffect is a registered UK charity (1121004) that helps physically disabled players to access video games. Please visit https://specialeffect.org.uk/ for more information.
Music: Skipping by Ian Post, Little Eyes by Yehezkel Ram, Assembly Line Dreams by Ostin Drais, Binary Love by Stanley Gurvich, Ezra by Notize, Dawning Light by Tristan Barton, When the Sunrise (Instrumental Version) by Yehezkel Raz, Europa by Yehezkel Raz and Tomb by VESHZA (all artist.io).
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