ET TU DIJKSTRA | The Witcher 3 DEATH MARCH! PART 37 (No Commentary)(UHD 4K) Gameplay Walkthrough

ET TU DIJKSTRA | The Witcher 3 DEATH MARCH! PART 37 (No Commentary)(UHD 4K) Gameplay Walkthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=IxTitxjiR4k



The Witcher 3: Wild Hunt
Category:
Walkthrough
Duration: 1:21:32
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The Witcher 3: Wild Hunt gameplay walkthrough will include all main-story cutscenes, in-game review and ending (which are mostly based on my choices in the game).
Any missing audio is most likely due to a song being copyrighted.
Recorded & uploaded in 4K UHD, so give it some time to be processed if it only shows lower resolutions in the options.
...I completely forgot to upload these a couple months ago...

Bonus Rules:
- Play on "Death March!"
- Keep "Upscaling enemies" turned ON
- Swap armour 3 times per type (so 3 gloves, 3 boots, etc.)(excl. when forced by story or for fancy clothes)(weapons aren't armour)
- 3 manual save files (can be overriden)(mostly for recording errors)
- No mutagens equiped
- Max 6 skills/abilities equiped at any time (infinite swaps)
- No drinking witcher potions unless forced by the story/game
- Can't steal items from inside people's homes (unless they are dead or I'm forced by the story/game)(around the house is fine)

Notes involving the rules:
- Going from armour to "naked" Geralt doesn't count as a swap.
- The armour at the start with the ghouls doesn't count as 1 (unless re-equiped) seeing as I was forced into it by the story and couldn't unequip it until after that fight.
- Swapping to a previously used piece of armour doesn't count as an extra swap. Meaning I can keep swapping between the same 2 types of boots without raising the counter.
- Previewing a piece of armour doesn't count as a swap.
- I'll try to remember to put up a counter per armour piece when swapping to something new.
- If for some reason I manage to accidently activate a witcher potion, I need to wait until its effects stop before I can continue (most likely meditate) OR reload to the previous save depending on the situation.
- I can die and reload as often as I like.
- Getting all the cards in Gwent isn't a rule...doesn't mean I won't play it. It's a fun card game.
- I might lower the amount of armour swaps depending on how well the game goes (I will never increase the amount though)
NEW: - When forced to wear a specific armour/clothing item, I must first fullfill the purpose of said armour before I continue with something else (excl. going to a shop)

Meaning of "forced" in the rules:
- A cutscene or something of the sort activates a potion or equips the armour without me choosing to do so (so out of my control)
- A part that is (to my knowledge) impossible to progress through unless the item/equipment/potion is used (so not when I'm having an extremely hard time progressing, only if something is mandatory)

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Since I played it on PC, here are my PC specs:
Motherboard: MSI Z370-A PRO
Processor: Intel 8700K 3.7Ghz (clocked to 4.3/4.4 Ghz)
Graphics Card: Aorus 1080ti (11GB)
RAM: G.Skill 16 GB DDR4-3000 (timings 16-18-18)
Processor Cooling: Scythe Katana 4
Case: Sharkoon TG5 RGB ATX
Extra fans: 3 fans on the top inside the case, "be quiet! Silent Wings 3HSPWM 120x120x25"
This games was played from a cheap M.2 SSD (1800MB read/1800MB write)
Recorded with OBS

Info on the game:
The Witcher 3: Wild Hunt is developed by CD Project Red and published by CD Project.
The game is set in the Continent (I do'nt know if it has a different name), a fantasy world surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-exist on the Continent, but non-humans are often persecuted for their differences. The Continent is caught up in a war between the empire of Nilfgaard (led by Emperor Emhyr var Emreis, who invaded the Northern Kingdoms) and Redania, ruled by King Radovid V.
The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. We play as Geralt of Rivia, a monster hunter known as a Witcher. Geralt walks, runs, rolls and dodges, and (for the first time in the series) jumps, climbs and swims. He has a variety of weapons, including bombs, a crossbow and two swords (one of steel for humans and one of silver for monsters). We can draw out, switch and sheathe our swords at will, which may (or may not) have an impact on possible interactions during conversations.




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