Etrian Odyssey Nexus - Single Linker Party vs Abyssal Princess (Heroic)

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Per request from kremiel, here's a Linker party vs Abyssal Princess.

I originally started this with two Linkers but I ran into some problems. One is that Ricochet's random hit nature makes the souls quite annoying. Rapid Fire is an option but it's only 3 hits per unit and Chrono Gatling is too weak (as with Rapid Fire). I could try to incorporate AoE and such, but then I need at least 3 separate actions to have a chance at landing all 9 links and things start getting annoying.

Negative Speed Modifier route would work, but we'd have to miss out on Trinity or Full Charge because speed modifiers like those in negative equip mod zone would make Linker go even slower. This isn't impossible to overcome per se, but I wanted to show off fancy Trinity and Full Charge with Link.

So after ditching the above two idea, I decided to just run a Single Linker party (which would be closer to a more traditional link party). Basically the idea is to overwhelm the souls with sheer number of hits so that I can get as many link procs as possible regardless of souls. I feel slightly guilty in that the damage from Link isn't actually that good outside of Trinity/Full Charge turns, but at least I do shave off big chunk off on those turns so eh. Blame it on the game balance I guess.

Anyway, this is uh, about 5th test run of such party (and 2nd one with double Gunner). 4th test (1st with Gunner) was successful too, but that one had Harbinger trying Wilting Miasma without Miasma Armor and that went after all the sleep attempts, which failed. Lucky I didn't get hit by Unholy Light so I could burst and bring her down.

Here, I thought Miasma Armor would be enough... except it wasn't. It's only Level 2 for one, and that Harbinger has no boots like Spica Pumps. Test #6 would address these issues to have Wilting Miasma improve the chances (and also slightly improve damage by having debuff/buff out before some attacks that went before Harbinger maybe). And maybe have Zodiac use Force Break on Miasma Tsunami turn, but I wasn't sure if I'd deal enough damage to end the battle on the following turn of Full Charge'd Link or not.

Shogun/Zodiac in place of Gunner/Zodiac would work as well. The difference there would be to control damage damage on Turn 6 for example to not trigger Undead Regen on Turn 7, since Decoy Party doesn't stop Undead Regen (while Riot Gun does). The advantage there would be having higher damage output on Linker thanks to Great Warrior's 65% mod (+ United Effort when it's active). The downside is that sleep chance would be lower (I think? I didn't calculate the chances with stat and stuff. Maybe if I go LUC setting with sleep gas it'd not be as bad). Having the force boost on Turn 6 also helps to proc more Links so I think Gunner is a better choice overall. I wasn't really trying sleep on attempt #1~#3 though - it was a spontaneous thought.

But well, sleep landed on this attempt had the Linker end the battle with Link Finale, so I decided to just keep it. Fixing this would involve me making another H/Z and I'm too lazy to do that hahahaha.

BGM: copyright to respective owners. Only for entertainment purposes. I own no rights.
Abyssal Shrine from Etrian Odyssey Nexus Original Soundtrack. © 2019 (C)ATLUS (C)SEGA All rights reserved. ℗ 2019 (P)ATLUS (P)SEGA All rights reserved. (P)Yuzo Koshiro
Unnamed Boss Theme #8 (in-game rip) from Legend of Heroes - Hajimari no Kiseki. Copyright© Nihon Falcom Corporation.

ps. Why is uploading/saving this video so hard? Encoding setting messed up, upload kept failing, and saving failed at least 4 times. Urgh.







Tags:
RPG
Nintendo
ATLUS
EO
Etrian Odyssey
SQ
Sekaiju no MeiQ
3DS
Nintendo 3DS
Role-Playing Games
SQX
EOX
EON
Etrian Odyssey Nexus
Sekaiju no MeiQ X
Heroic
貴き深淵の令嬢
고귀한 심연의 영애
Abyssal Princess
Linker
Linksknecht
Link
Landsknecht



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