
Eve online - Definitive Index of Sound Effects
*sisi* *post-humbug* *no graphics* *sound sliders adjusted during*
okay, folks, gonna rewatch this and make a list below of everything dealing with sound effects and where the flying F%&$&@@#& ccp in their infinite wisdom placed it.
we ♥ u CCP for all the wonderful documentation you've ever made for us. [/sarcasm]
oh, and yes, i agree "3rd party warp" was one of the stupidest things they ever decided to 'nerf' in the game, bar none. but, w/e, right? *shrug* low level cosmetic issue. want to see my list of things i think are the stupidest ccp has ever done? i didn't think so. me neither. let sleeping dogs lie.
====== ADDENDUM
[edit: work in progress]
~~~~ WORLD LEVEL ~~~~~
---- atmosphere ---
that strange radio chatter inside and outside npc stations
npc ship comm chatter
Planets hum?
Stargates hum
Wormholes hum
Cynosural hum
boarding a ship
ordering undock
Customs Offices
----- jump activation ----
stargate and wormhole flash [note: this is other peoples' jumping sounds, not yours]
your own ship when it hits maximum warp speed
------- ship effects ----
your jumping sounds for stargates/wormholes (see effects)
3rd party warp [as long as you have graphical toggle for 'effects' on. long story...]
cloaking up (and the cloaking up sound you get when entering an upwell or new system)
uncloaking sound (both voluntary and involuntary, and when you exit invulnerability after stargate jump)
exterior upwell moon drill sounds (that thump thump thump)
tethering (yes, that weird hum outside an upwell you can't pin down is that)
cargo/ship/survey scanner
command bursts and remote repping
hardeners/repair modules
ewar effects
Explosions (when a ship or object explodes, not when a missile does)
MJD
------- ship ambience ------
your jumping sounds for stargates/wormholes (see ambience)
the sound of warping, entering warp, moving at speed
AB + MWD
the sound of your engines as you finish loading station interior
loading ammo/scripts
------- turret volume --------
enemy fire AND turret impacts
missile launches AND missile detonations aka impacts
salvage drone effects
fireworks
{world level} does not have any base sounds independent of advanced slider options
~~~~~ UI SOUND LEVEL ~~~~~
{here are the sounds independent of advanced sliders}
the login reward box 'elevator music'
the invulnerability timer is a thunk sound as you undock or enter a new system
targeting something
the weapons timer ticker (as it counts down)
taking a drug, or anything involving a timer/flag
wallet transactions
opening simulator
the discovery window
ore hold full
activity tracker
-------- secondary interfaces -----
data/relic minigame
Dscanning
probe functions
the map
ship tree
industry
new skill panel
-------- UI click -------
hum sound when dragging an item
click sound when dropping an item into a bay
basically, all the little clicks you hear hovering over ui elements
new eden store clicks
------- warning sounds ----
Tied Abyssal Deadspace boundary warning
the ship health alerts
getting decloaked by an object
~~~~~ CCP NOTES ~~~~~
from an official forum post when they nerfed options for audio settings:
Audio Enabled enables (or disables) the entire EVE audio system. This has the same audible effect as turning down the Master volume, but also cuts out any load caused by the audio system.
"Quieter Weapon Sounds" reduces the maximum volume level of all weapons.
"Override dynamic music..." only permits the music system to play songs included in EVE's initial release.
"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc.
Atmosphere, Jump Activation, Ship Effects, Ship Ambience, and Turrets are all World sounds.
Secondary interfaces, UI Click, and Warning Sounds are all UI sounds.
====== APPENDIX
previous video and playlist - https://www.youtube.com/watch?v=CZ5Rn-856xk&list=PLIRpvhWObaQ9YECu2L0hDEYKcBv5vRxim&index=20
AUDIO CUSTOMIZATION COMING IN KRONOS!
2014-05-30 - BY CCP WHITENOISETRASH - EVE DEV-BLOGS
https://www.eveonline.com/article/audio-customization
INTRODUCING TEAM KLANG!
2012-11-13 - BY CCP T0RFIFRANS - EVE DEV-BLOGS
https://www.eveonline.com/article/introducing-team-klang
AN AUDIO TRANSITION: INTRODUCING ODYSSEY’S NEW TRANSITION SOUNDS
2013-06-06 - BY CCP WHITENOISETRASH - EVE DEV-BLOGS
https://www.eveonline.com/article/sounds-in-space-in-odyssey
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