Event instance static mesh does not fire when pawn is not moving.

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Published on ● Video Link: https://www.youtube.com/watch?v=GranLFs5KUI



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Unreal (1998)
Duration: 0:55
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I made a bullets with instance static meshes component. Use event begin overlap to deal damage to player.

But event component begin overlap is triggered only when it overlap with moving pawn. If pawn is not moving. It does not deal damage to player. ( 0:23 )




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Tags:
Unreal engine 4
Instance static mesh



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