EXPANDING TEAM REVERIE - Let's Play 「 TLoH: Trails Into Reverie 」 - 21
The Legend of Heroes: Trails Into Reverie
Developed by Nihon Falcom, Localized by NIS America
Steam: https://store.steampowered.com/app/1668540/The_Legend_of_Heroes_Trails_into_Reverie/
Walkthrough/Playthrough/Let's Play
Description:
After the Great Twilight, a rogue IDF faction tried to take over Crossbell again, but the SSS and their allies arrested them. Unfortunately, new villains show up to threaten both Erebonia and Crossbell, requiring the efforts of both Class VII and the SSS. Additionally, a new "C" shows up with their own version of the Imperial Liberation Front, but what exactly are they after?
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Playlist: https://www.youtube.com/playlist?list=PLTpePONC4QaNGzOcvjBonc9VRk3wJ7uuk
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0:00 Recap
0:15 Garden
All three teams are transported to the True Reverie Corridor, which means Rufus's inventory is merged with everyone else's. I still feel poor though.
Unlike me, you should prioritize support slots in the phantasmal shard shop to make grinding more efficient.
9:27 Pom Pom Party w/Kurt
11:30 Pom Pom Party w/Sara
13:30 Pom Pom Party w/Wazy
15:28 Pom Pom Party w/Millium
17:27 Garden
20:12 Vantage Masters w/Musse
25:45 Garden
26:57 Vantage Masters w/Rixia
31:53 Garden
32:38 Vantage Masters w/Agate
38:34 Garden
42:21 Guardian: Alucard Bennu (Abyss)
It has crafts that can't be dodged by normal evade tactis, but magic evasion seems to help.
54:25 Miniboss: Harpy
59:27 Miniboss: Bennnu Nucleus
1:03:24 Second Stratum
There are dark corridors where party members will be blindd if tehy don't have immunity or have an MQ with auto-insigh.
1:07:55 Void Spire
These will force you to use a random selection of reserve characters, but if you're willing to spend some shards, you can swap out up to four party members of your choice. I used this to send 4 evade tanks into the fray.
Unfortunately, the enemies will get the first turn on Abyss mode.
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