Exploring Performance with Rust+GGEZ part 3
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Before my next project I want to experiment with performance and how we can increase it. We learned from the Asteroids project that the update functions, even when not optimized are extremely fast. However the draw loop can get very slow. In this series we are going to experiment with how we can increase our draw loop speed.
Code: [https://github.com/brooks-builds/exploring_draw_performance_ggez](https://github.com/brooks-builds/exploring_draw_performance_ggez)
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