Extending PlayFab with Azure Services with Johannes Ebner

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Johannes Ebner shows how you can extend PlayFab with the power of the Azure Cloud.

Using PlayFab’s PlayStream feature, events on a Game Server trigger code execution on Azure Functions, which ingest these events and write them to an Azure Cosmos Db, a global-scale NoSQL database. Those persisted events can then be read through a Web API, powered by Azure Functions. Theis Web API could be used to serve a companion app for your game!

Links:
• XBOX-CSM/PlayFabMatchHistoryExtension: An Azure PlayFab Match History reference implementation. (github.com): https://github.com/XBOX-CSM/PlayFabMatchHistoryExtension
• PlayFab CloudScript using Azure Functions Quickstart Guide: https://docs.microsoft.com/en-us/gaming/playfab/features/automation/cloudscript-af/quickstart#playfabfunctioncontext
• Local debugging for Cloudscript using Azure Functions: https://docs.microsoft.com/en-us/gaming/playfab/features/automation/cloudscript-af/local-debugging-for-cloudscript-using-azure-functions
• Extending PlayFAb - Reacting to PlayStream Events with Azure Functions: https://blog.structed.me/posts/extending-playfab-with-azure-functions
• PlayFab Match History - Extending PlayFab during Hackweek 2021: https://blog.structed.me/posts/playfab-match-history
• PlayFab Explorer: Visual Studio Marketplace: https://marketplace.visualstudio.com/items?itemName=PlayFab.playfab-explorer

Social:
• Johannes on Twitter: https://twitter.com/Structed
• Johannes Blog - Structed's Blog: https://blog.structed.me/

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