Eye Tracking & Quad Views Unlock TRUE VR Performance in iRacing!
iRacing’s season 4 update introduces dynamic foveated rendering for OpenXR VR devices with eye tracking support, a major step forward for VR Sim Racing. This technology sharpens exactly where you are looking and reduces detail in your peripheral vision, delivering higher frame rates and smoother performance without sacrificing immersion. Chris tests the feature on the Pimax Crystal Super and a modded PS VR2, comparing baseline benchmarks against quad views and eye tracking enabled runs across multiple tracks to see if this update really changes the VR experience in iRacing.
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0:00 Intro and Setup
02:42 Pimax Crystal Super Baseline Test (Quad Views + Eye Tracking OFF)
03:44 PCS With Quad Views + Eye Tracking ON
04:41 PCS Sebring Daytime Test
05:38 PCS Daytona Night Stress Test
07:15 PCS Suzuka Rain Performance
07:57 PCS Bristol Oval Evening
08:49 PS VR2 Baseline Test (Quad Views + Eye Tracking OFF)
10:14 PS VR2 With Quad Views + Eye Tracking ON
10:54 PS VR2 Sebring Daytime Test
11:48 PS VR2 Daytona Night Stress Test
12:45 PS VR2 Rain at Suzuka
13:54 PS VR2 Bristol Oval Evening
15:28 Final Thoughts
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