F-Zero GX Gameplay - Damn I'm rusty - (2003, Nintendo/Sega)

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Published on ● Video Link: https://www.youtube.com/watch?v=gtWlJzNMIQw



Game:
F-Zero GX (2003)
Duration: 5:44
302 views
2


I was going to show a few bits at the start of the game through the first few levels but wow... I didn't think I took such a hit to my extreme racing skills. I mean, I am still fine at Mario Kart and the like but F-Zero was always that level above in reflexes and nowhere near as forgiving.


F-Zero GX had a wide variety of music. Mostly a mix of techno, Hip Hop, Trance, Rock and (if I remember this correctly) maybe even a tiny bit of Jazz. A varied soundtrack that brought a ton of atmosphere. The story also jumped up a huge notch, with the main single-player game being Captain Falcon's story. Sure he doesn't Falcon Punch anybody but he still fits the badass racing superhero persona.

Music by Hidenori Shoji and Daiki Kasho.

Visuals captured directly from the Gamecube itself. Not emulated.

F-Zero GX is a futuristic racing video game for the Nintendo GameCube console. Developed by Sega's Amusement Vision department and supervised and published by Nintendo, it was released in Japan, North America and Europe in 2003. F-Zero GX runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside GX in 2003.

F-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the game. GX introduces a "story mode" element, where the player assumes the role of F-Zero pilot Captain Falcon through nine chapters while completing various missions.

The F-Zero GX and AX project was the first significant video game collaboration between Nintendo and Sega. GX received critical acclaim as one of the best racers of its time and one of the greatest racers on the GameCube platform. Overall, the game was well received by critics for its visuals, intense action, high sense of speed, and track design. Complaints centered on its sharp increase in difficulty that may alienate players.




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Khalbrae presently has 11,547 views for F-Zero GX across 3 videos, with his channel publishing less than an hour of F-Zero GX content. This makes up less than 0.10% of the total overall content on Khalbrae's YouTube channel.