F2P Developers: Get on the Content Treadmill! | Justin Stolzenberg

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=Q1VNzszMU2c



Duration: 27:50
358 views
7


Delivered at Casual Connect Europe 2018. It's daunting for many developers to have to constantly create new heroes, units, items to keep pace with engaged players. But designs that avoid the "content treadmill" most often lead to players desiring the game's content less, and players who desire less will spend less. This talk argues why it’s smarter to embrace rather than avoid ongoing content creation, and gives practical tips for small and medium sized teams.

Download slides at: https://bit.ly/2LiJc70




Other Videos By GameDaily Connect


2018-12-04Holiday Season User Acquisition: What’s Your Strategy? | PANEL
2018-12-04How Brands Use Tokens to Attract and Retain Customers | Andrey Kuznetsov
2018-11-30How to Have Success in Hyper Casual Games | Joyce Xu
2018-11-28Customising for Your Audience: How Game Art Affects Monetization | Diana Platonova
2018-10-25Casual Connect Serbia 2018, next stop Casual Connect China 2018. Video report
2018-09-24The Challenge of Adapting a Board Game to Digital | Philippe Dao
2018-08-16Live Game Ops Power Panel | PANEL
2018-08-15Put into Practice: A Story of Successful Campaigns | Michael Broek, Margaux Frank
2018-08-15You're Spending Too Long Making Your Game | Jake Birkett
2018-08-15Story: Mobile Gaming's Next Killer App | David Rosen
2018-08-15F2P Developers: Get on the Content Treadmill! | Justin Stolzenberg
2018-08-13Mobile to Casino: The Realities of Launching Video Games in Land Based Casinos | Darion Lowenstein
2018-08-13Raising ARPPU & Conversion in your f2p Game | Teut Weidemann
2018-08-13Live Ops Used Across the World | Mark Val
2018-08-13Maximising Player Value: Five Top Strategies for Monetising Living Games | Matt Casey
2018-08-08From Console to Mobile – How to Create Successful Sequels | Julian Widdows
2018-08-08The 22nd Indie Prize Awards During Casual Connect Europe 2018 at QEII Centre
2018-07-30Messenger Games: Learnings, Challenges & Opportunities | PANEL
2018-07-30Life in the Fastlane – Taking Creative Risks in Game Design | Simon Hade
2018-07-16Video Everywhere! - How to Stand Out in a Competitive Space | PANEL
2018-07-16How Fin-Tech and Health-Tech are Shaping the Way Kids Learn and Think | Filippo Yacob



Tags:
Casual Connect
CCEUROPE18
Justin Stolzenberg
flaregames
F2P
gaming industry
deadmau5
Nonstop Knight