Fable 3 (Gameplay #9) - Choices Without Consequences

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Published on ● Video Link: https://www.youtube.com/watch?v=avIgadE8zwk



Game:
Fable III (2010)
Duration: 9:46
6,287 views
21


Since Fable 3's third act was criticized by reviewers for not giving enough indication of what the player needed to get done - and, most importantly, exactly how time there was left to do it - I made sure to read some forum posts in advance and learn that amassing 10 million gold before becoming king of Albion was a Very Good Idea. So I did that, and, well, it sort of broke the game (although in a convenient way). The developers' intentions were clearly that the Hero would be required to make some really hard choices and break earlier promises to Albion's people in order to save them from impending doom, but with a small fortune in the bank there was no need to prioritize at all; I could easily pay for everything that my subjects wanted and still not need to deal with any negative consequences whatsoever. That certainly felt cheap, but judging from what I've read of other people's experiences I think it's still better than the alternative in this case...







Tags:
Fable
PC
Xbox
Console
Port
Lionhead
Studios
Third-Person
Realtime
Action
RPG
2011
Peter
Molyneux



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