Fable-Inspired Quest Unreal Engine 5
Dive into the enchanting world of quest design as we craft a Fable-inspired adventure in Unreal Engine 5. Learn how to leverage our new damage and attack system to create dynamic objectives, from obliterating barrels to facing off against an aggressive guard. Unleash your creativity and enhance your game development skills with this comprehensive tutorial!
Damage system:
https://youtu.be/M8lkBv9rdx8
Basic Attacks:
https://youtu.be/cmwggg_4LoQ
Asset pack (paid):
https://syntystore.com/en-gb/products/polygon-elven-realm
My Links:
https://linktr.ee/d3kryption
My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
Mouse:
Logitech G403
Chapters:
0:00 - Intro
0:51 - Barrel Placement
1:34 - Blocking Volume
2:24 - NPC Placement
2:54 - Quest explanation
3:21 - Dialogue Setup
4:55 - Quest Setup
5:16 - Task Setup
7:58 - Quest continued
8:27 - Barrel Tagging
9:40 - First test
10:47 - Conditional dialogue
13:08 - Destroy all actors event
14:28 - Patreon
14:38 - Second test
15: - NPC Spawn event
- Quest updating
- Task bug fix
- NPC death test
- Guard Dialogue
- Camera fixes
- Final result
- Outro