How to setup a Perforce Server for Unreal Engine 5 Projects
Title: How to setup a Perforce Server for Unreal Engine 5 Projects D3kryption
Unlock the power of version control with this comprehensive tutorial on creating a Perforce server in the cloud for Unreal Engine 5 projects. I've streamlined the process with a quick and cost-effective setup script, ensuring your game development journey is efficient and well-managed. Learn to use Perforce effectively with your projects and take control of your game development.
Github:
https://github.com/d3kryption/ubuntu_perforce_server_setup
Linode referral link (Affiliated link) - you get $100, I get $25
https://www.linode.com/lp/refer/?r=6e816b9738343d796f28218ec07fed4008c1869d
Perforce:
https://www.perforce.com/downloads/helix-visual-client-p4v
I really hope you enjoy it. Thank you!
My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
Mouse:
Logitech G403
0:00 - Intro
0:51 - Server script
4:45 - Server Setup
9:20 - Server Storage
11:23 - Server Code
12:23 - Volume Setup
14:10 - Copying server script
16:10 - Script permission
16:45 - Running the script
16:56 - Patreon
17:05 - Upgrading
17:45 - Perforce settings
20:00 - Typemap
21:56 - Windows Perforce Install
23:35 - Perforce Starting
24:20 - Perforce UI intro
26:07 - Depot setup
27:20 - Streams setup
28:00 - Workspace setup
29:30 - P4Ignore
31:00 - Reconcile offline files
32:00 - Pending changes
32:45 - Using the P4Ignore
33:45 - Linux Perforce Install
34:40 - Adding project to Perforce
35:07 - Locked files
35:35 - Reconcile offline files
37:00 - Submitting project
37:33 - Get Latest Files
37:45 - DARK MODE
38:00 - Dev Stream
39:06 - New User
39:53 - User Permissions
40:48 - Check out files
43:25 - Reverting
43:47 - Non Perforce Changes
45:12 - Updating files
46:19 - History
46:36 - Unreal connect
47:28 - Updating an asset
48:00 - Submitting changes
48:20 - Checking out files
48:50 - Manual check out files
49:40 - Moving changes between streams
51:08 - Conflicts
51:40 - Outro
#perforceserver #unrealengine5 #d3kryption #gamedevelopment #versioncontrol #serversetup #gamedevtools #perforceintegration #ue5projects #codecollaboration