Creating an EASY Saving & Loading System with UI in UE5
Creating a Flexible Load and Save System with UI in Unreal Engine 5
Dive deep into the intricacies of game data management as I guide you through the creation of a robust load and save system in Unreal Engine 5. This tutorial covers both manual and autosave techniques, a customizable data structure, and even provides options to load and manage saved games. Unleash the power of flexibility in your game design with this comprehensive guide.
I really hope you enjoy it. Thank you!
My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
Mouse:
Logitech G403
Chapters:
0:00 - Intro
0:32 - Blueprint function library
1:20 - GetBaseSaveGameName
06:35 - E_SaveType
07:50 - GetFileSaveGameName
10:07 - S_SaveGameMeta
12:45 - BP_SaveGameList
14:00 - GetSaveGameList
17:43 - UpdateSaveGameList
25:00 - BP_SaveGame
27:00 - GetNarrativeSaveGameName
28:40 - UpdateSaveGame
33:50 - LoadSaveGame
39:16 - Patreon
39:27 - BP_SavingBed
44:00 - Autosaving
44:29 - Loading Plugins
46:06 - Loading UI
49:00 - Save Game Widget
54:35 - Loading save games
57:30 - Result
1:02:00 - Outro
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