Facing the Alpha Sandworm and entering the ghost town - Micro RPG new playthrough (Part 09)

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Continuation of the progress push, but I did some grinding off-screen.
This part starts from World 8 Stage 5 and ends at World 9 Stage 7.

World 8 contains sandworms. Sometimes you use them to take down some other enemies, and the bomb enemies to deal damage to them.
The boss is a stronger version of the sandworms with more damage and much more health.

World 9 contains quite a number of ghosts, and there are some new variants.
Imps can throw tridents which have high damage, and the green ghosts has a splitting mechanic.
Punchy Ghosts have powerful ranged attacks and split into 2 smaller Devil Ghosts upon defeat.
Devil Ghosts have normal charged attacks and split into 2 smaller Ember Ghosts upon defeat.
Ember Ghosts have kamikaze attacks.
Same as the basic Ghost enemy, they have ability to dodge every other attack.

Monsters have invaded the kingdom taking advantage of the knights vacation! Crafty!
Only Theobald, a small peasant without a story, can save the country!
Change your spade for a sword and become a legend!

Micro RPG is a turn-based game combining reflex, strategy and luck.
A missed target or a wrong choice can be fatal!

#MicroRPG