
Factorio Biter Island - DeathWorld (Challenge Map) - Part 8
Factorio Biter Island - DeathWorld (Challenge Map)
A revamp of my first popular Factorio challenge map, this time with even crazier settings and rules! (see below)
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Differences with original Biter Island series:
1) Deathworld preset, which means:
- Faster enemy evolution (5x faster in the early game)
- Less pollution absorption by terrain (so more by enemy nests)
- Enemy nests send 2x more troops per absorbed pollution
2) We have no uranium, so no compact nuclear power plant and no uranium ammo
3) No starting area (17%) instead of 50% starting area: Enemies are visible on all sides on zoomed out playfield
Map settings:
- Smallest possible island (17%)
- Maximum enemy bases (600%/600%)
- Smallest possible starting area (17%)
Additional Challenges:
- Keep most aliens alive, and let them evolve (only claim the land we need)
- No landfilling to expand the outside border of the island (except a short link to get to the only oil source)
- No laser turrets
- No logistic bots
Map generation process:
- Standard map generation (no map edits)
- Maximum resources
- Rerolled for presence of oil but no uranium
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