Factorio - EP10 - Kovarex processing, MK2 power armor, designing bad power plant blueprints

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Published on ● Video Link: https://www.youtube.com/watch?v=CDfEBm-l_as



Factorio
Game:
Factorio (2020)
Duration: 3:02:53
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1


Today's plan: Prepare for Kovarex processing, pause research to make MK2 power armor and accoutrements, and fortify defenses. Note: I design some bad blueprints only to abandon them for next episode.

Big picture:

With utility and production science we now can build toward a decentralized infrastructure that transitions us to a megabase. The first rocket is still a long way off because the current starter base will be replaced with a beaconed and moduled setup that relies on all intermediates arriving by train rather than built off the bus. The plan for a while:

# Transitional Module 1 Base

Begin building transitional megabase infrastructure while upgrades complete.

Principle: “Build now with what we already have.” Transitional base runs on red belts and module 1s. Gets furnaces and beacons to outposts.

**Goals**:

- 1 - 3 200 SPM bases. All intermediates trained in.
- Grab “low hanging fruit” from the research tree (bots, military buffs, mining productivity)
- Prepares infrastructure for actual megabase
- Extends game time?
- Substantial improvements immediately.

## Power

- Set up uranium mining
- Set up uranium enrichment
- Build power plants

## Utility upgrades

- Power Armor MK2
- Spidertrons (for builders and landfill)

## Trains

- Depots and fuel stops
- 2-1 trains
- Buffered “smart” loading stations

## Intermediate factories

- Centralized smelting (for faster outpost building while mining productivity increases)
- Electric circuits
- Advanced circuits
- Processing units
- Fluid processing: Plastic; lube, acid, petroleum, water

## Defenses

Bullets and landmines

- Dedicated factory
- Artillery
- Ammunition and walls
- Automate wall resupply

The map: I began with default settings, increase the resource size to 200%, remove cliffs, enlarge the starting area, and leave everything else on default settings. I am playing with a variety of interesting quality of life mods.

"Factorio is a game in which you build and maintain factories.
You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working, and protect it from the creatures who don't really like you." Mods include Better Beginning, Clockwork (for 100% darkness), Big Brother, and some of Klonan's mods. Map is minimal biters, for now, but the nests are 600% size and expansion is on.




Other Videos By Grayhill


2023-12-28Factorio - EP14 - Designing blueprints for 200 SPM - Factory Planner - Rate Calculator
2023-12-24Factorio Mod: Mineable Cliffs by Zephyrs | Balanced early-game cliff removal before cliff explosive
2023-12-24Factorio - EP13 - More crude. More outposts.
2023-12-23Factorio - EP12 - Beginning a Rail Network
2023-12-21Factorio - EP11 - Building a nuclear power plant or two; MK2 Power Armor
2023-12-20Factorio - EP10 - Kovarex processing, MK2 power armor, designing bad power plant blueprints
2023-12-19Factorio - EP09 - Outposts and defenses -- more of everything, please.
2023-12-18Factorio - EP08 - National security measures
2023-12-17Factorio - EP07 - Preparing for transition to megabase
2023-12-16Factorio - EP05 - It's for science!
2023-12-15Factorio - EP06 - Designing blueprints for utility (yellow) and production (purple) science
2023-12-15Factorio - EP04 - Efficiency Modules and Construction Robots
2023-12-14Factorio - EP02 - Creating Blueprints and Going Green
2023-12-14Factorio - EP03 - Military Science and Beyond
2023-12-14Planet Crafter - Early Game - Random Start
2023-12-13Factorio - EP01 - Feel the burner
2023-02-11Planet Crafter - Early Game - Random Start
2023-02-11Planet Crafter - Early Game - Random Start
2022-07-09What does Resource Spawner Overhaul (RSO) do? Factorio Mod description and suggestions
2021-08-08EP07 Factorio Rail World - Automating Green Science and Discussing Defense vs Offense
2021-08-04EP06 Factorio Rail World - Killing Biter Nests w/ Fish, Turrets, and Shotgun for almost 50 minutes



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