Factorio Necro-Schall - Episode 14 - Making trains worse
Base of Fives with Necromant & Schallfalke - Episode 14 - Making trains worse
Time for another long episode, apparently. A lot gets done, but not of research. New bigger petrochem provides a lot more gas than I'll need for a short while. Nice extensible beacon pattern.
Shame about the train "request" setup though. The changes mean fewer active trains, which suits the terrible intersections, with awfulness instead transferred to the station design. It would always be somewhere.
I still have too much copper and not enough stone. In the world of DivOresity that means everything stops. It's not too disagreeable, just goes on the list.
Mods: Necromant / assorted Schallfalke / DivOresity / BigDrills - links in playlist & episode 1
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