
Factorio The Movie - "Biter Island DeathWorld" (a 3 hour long atmospheric, fully edited playthrough)
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Chapters:
0:00 Hey You! Turn Up your Volume!
2:58 The Burnered Hand Teaches Best...
11:26 First Blood
16:30 New Cozy Corner
27:08 A Real Base?
33:24 The Race against the Medium Biter Era
41:42 Armored Medium Biters... Are we doomed?
49:00 We Finally Automate Something!
59:37 They Are Coming
1:10:10 NOT THE SPACESHIP!!!
1:22:37 REVENGE!!
1:26:22 Preparing for Oil Island!
1:41:41 A Critical Mistake?
1:43:13 Oil Island!
1:45:28 The Best Train Line Ever!
1:41:41 A Critical Mistake!!
1:50:44 Crisis Averted?
1:53:35 Even Cozier Corner is Lost...
1:56:31 First Fire!
1:58:30 What Could Possibly Go Wrong!
2:02:30 Never Before Seen Footage of Biter Expansion in Action!
2:04:41 Pure Brutal Carnage
2:14:05 Straightening Up
2:24:32 Schrödingers Forest & A Spacefaring Legend
2:29:23 Prepping the lands
2:37:02 Building The Mall
2:37:45 Some Actual Building Stuff for a change
2:49:17 Endgame Begins - Watch from here for the nice builds!
3:28:05 Finale
3:31:17 Ben the Fish
3:37:04 The Dark Tower
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Factorio The Movie - "Biter Island DeathWorld" (a 3 hour long atmospheric, fully edited playthrough)
A revamp of my first popular Factorio challenge map, this time with even crazier settings and rules! (see below).
This is a Supercut of the, in my opinion, most cinematic series I've created so far. It's been re-edited to fit together seamlessly, skipping the "Last Week in Biter Island"-parts, as well as the weekly commercial integration of Shapez.io (which is still a great game though), and a few sound issues have been fixed (most notably the accidental music cut in the finale with Ben the Fish), for the enjoyment of a continuous experience of the full film (and perhaps kick the algorithm's butt a bit after my absence ;)
Differences with original Biter Island series:
1) Deathworld preset, which means:
- Faster enemy evolution (5x faster in the early game)
- Less pollution absorption by terrain (so more by enemy nests)
- Enemy nests send 2x more troops per absorbed pollution
2) We have no uranium, so no compact nuclear power plant and no uranium ammo
3) No starting area (17%) instead of 50% starting area: Enemies are visible on all sides on zoomed out playfield
Map settings:
- Smallest possible island (17%)
- Maximum enemy bases (600%/600%)
- Smallest possible starting area (17%)
Additional Challenges:
- Keep most aliens alive, and let them evolve (only claim the land we need)
- No landfilling to expand the outside border of the island (except a short link to get to the only oil source)
- No laser turrets
- No logistic bots
Map generation process:
- Standard map generation (no map edits)
- Maximum resources
- Rerolled for presence of oil but no uranium
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Currently, Michael Hendriks has 12,120,000 views for Factorio across 211 videos. His channel published over 4 days worth of content for the game, or 71.53% of the total watchable video for Factorio on Michael Hendriks's YouTube channel.