Factorio "There is no Spoon" on 100% Default Settings GUIDE: Blue Tech Era 1/2
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Factorio "There is no Spoon" on Default Settings: The Ultimate Step-by-Step GUIDE!
In this video we cover the first half of the "Blue Tech Era": In this part, we first fix all of the small and bigger mistakes we made while unneccesarily rushing the blue science build. Then we turn the Top Secret Master Plan into action...
Download the Ultimate Step-by-Step guide HERE: (excel file)
https://www.dropbox.com/s/wdlfsadwc1il1kd/Factorio%20There%20is%20no%20Spoon%20on%20Default%20Settings%20-%20The%20Ultimate%20Step-by-Step%20GUIDE.xlsx?dl=0
If you enjoy my work, consider joining me on Patreon or buying me a cup of coffee:
Patreon: https://www.patreon.com/MichaelHendriks
Coffee: https://paypal.me/MichaelHendriksYT
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Self-imposed rules:
- DEFAULT MAP SETTINGS (no tweaks, so biters on, research Q off (why god why), etc)
- NO BLUEPRINTS from the blueprint library/other games
- NO BOTS, no trains (self build everything, not even personal roboport!)
- NO TURRETS! (at all! Yes, also no gun turrets!)
Map generation:
Video Map seed: 1212558549
Playing on a random map?
Most important features:
- Can you build without obstructions? (cliffs, forests, water, nests)
- Are there enough resources nearby? (oil, extra iron and copper)
Secondary features (bonus points but not requirements):
- Do the starting resources not overlap?
- Are there forests which absorb pollution?
- Are there not too many enemies?
Roughly plan out how your base is going to look:
- Main bus area
- Smelting area
- Power
- Oil processing
- Secondary resources hook up
- Memorize where the nearby nests are outside the starting area
(so you can guesstimate if any off-screen pollution is reaching the nests)
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