Factorio: Wave Defense [Hard] in 1h 54m 21s
A speedrun of Factorio's Wave Defense scenario, the Hard version, in 1h 54m 21s. The measured time is from the first reveal of the chosen map through to rocket launch.
Map preview at: 37s
Rocket launch: 1h 54m 58s
[Concurrent commentary, but no game sound]
Yes we shot behemoths with yellow ammo. Even worse, it worked.
Overall it didn't feel especially clean, I didn't realise until later how much the lake was in the way of the RCUs ... which I still haven't learned to combinator properly. I suspect that this style of base won't do as well in Hard as an any%-style-mixed-build thing. It'd be great to know that rocket components were slowly trickling into silo buffers rather than builds backing up with chests full of intermediates because I've been defending / pushing rather than building the next section. A full "buffer" from a mixed build means the rocket components are ready - a good problem to have.
Still, sub-2h Hard is done, it counts, the existence proof is complete, and the next steps could be tuning. Figuring out how much we can trade safety for speed. Or learning combinators for RCUs. Or avoiding that with an earlier, slower, smaller mixed build redesign.
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