![Factorio: Wave Defense [Normal] in 1h 21m 09s](/images/yt/y7/factorio-wave-defense-normal-in-1h-21m-09s-tzqmw.jpg)
Factorio: Wave Defense [Normal] in 1h 21m 09s
A speedrun of Factorio's Wave Defense scenario, in 1h 21m 09s. The measured time is from the first reveal of the chosen map through to rocket launch.
Map preview at: 8s
Rocket launch: 1h 21m 17s
[No sound]
I was doubting if it felt fast in the opening, but it turned out the 82 minute run I figured could exist if I just avoided serious misplays. I worried about extra pushing that probably didn't make a difference, worried about the empty copper buffer and LDS when I didn't really need to, it's not often my ingredients are waiting on the silo instead of the other way around. There were seconds to come off were I not handfeeding RCUs I didn't need then and speed moduling LDS that would never matter, but sure. Under 82 minutes was the goal time (for now) after which I'd pivot to Rocket Rush or WD[Hard], so I guess I can go do those.
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