![Factorio: Wave Defense [Normal] in 1h 27m 31s](/images/yt/va/factorio-wave-defense-normal-in-1h-27m-31s-2g38c.jpg)
Factorio: Wave Defense [Normal] in 1h 27m 31s
A speedrun of Factorio's Wave Defense scenario, in 1h 27m 31s. The measured time is from the first reveal of the chosen map through to rocket launch.
Map preview at: 18s
Rocket launch: 1h 27m 49s
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Didn't get the flex-mall prioritisation quite right. The improving RCU build is edging me closer to the limit of this base's buffer math, running out of green chips, moduling the RF / LDS even though the refineries can't quite support it, so they keep up with the RCUs. Small misplays pulling the prodmod 3 trigger a little too slow into the final sequence, not taking more beacons to the silo, there are still small improvements available, but it's also just approaching a large redesign.
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