Fallout Tactics - simple dialogue tree
Vanilla FT is all you need. This (shown) simple dialogue needs 4 triggers. You can add 3rd response choice and map it for standing. It gets pretty difficult with rich dialogues, depending on how you want your dialogue to behave. See the triggers below...
[Trigger 0] - You'll always have this one on your map, that's why I don't count it.
C: Always
A: Set variable x to 0.
[Trigger 1]
C: Speech event occured (the speech that is set from the start)
A: Set variable x to 1
[Trigger 2]
C: Variable x is 1
C: Human has more than 0 Crouching
A: Set click speech for entity A to response1
[Trigger 3]
C: Variable x is 1
C: Human has more than 0 Prone
A: Set click speech for entity A to response2
[Trigger 4]
C: Speech event occured (responses 1 or 2, they have the same tag)
A: Set variable x to 0
A: Set click speech for entity A to whatever-is-default
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