[Famicom] Spelunker スペランカー 6Loops Play
Game Author: Timothy G. Martin
Developer(s) Tamtex / TOSE
Publisher(s) irem
Platform(s) Family Computer
Release: December 7, 1985(JP)
Spelunker (Japanese: スペランカー Hepburn: Superankā) is a 1983 platform video game developed by Timothy G. Martin and MicroGraphic Image. Spelunker is set in a colossal cave, with the player starting at the cave's entrance at the top, and the objective is to get to the fabulous treasure at the bottom.
Originally released by MicroGraphic Image for the Atari 8-bit family in 1983, the game was later ported to the Commodore 64 and re-released by Broderbund in 1984, with European publishing rights licensed to Ariolasoft. An arcade version followed in 1985, and the game was released for the Nintendo Entertainment System on December 7, 1985 in Japan and September 1987 in North America, and for the MSX in 1986.
PLAY TIP
◆Keys acquisition method
1Loop (0:23)Normal.
2Loop (8:07)The keys is transparent but can be acquired.
3Loop (15:58)It is possible to acquire a keys by jumping in place.
4Loop (23:52)You should use the flares in the place where the keys were.
5Loop (32:19)Same as 4 Loop.
6Loop (41:03)Using flare jumps at the same time. Timing Practice is required.
7Loop~ ・・Same as 6Loop.
Played by seabook