Far Cry 2 (Gameplay #2)

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Published on ● Video Link: https://www.youtube.com/watch?v=E3FtP3URfnc



Far Cry 2
Game:
Far Cry 2 (2008)
Duration: 3:08
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1


It may be difficult to discern at times, but Far Cry 2's enemy AI has a bit more realism to it than most shooters. It's not necessarily more difficult - although it can be - but the AI has something approaching a normal field of vision, which is definitely a rarity within the genre. In most action games, as soon as the enemy knows someone is shooting at them they are able to magically pinpoint the player's exact location and immediately start their counterattack. In Far Cry 2, a sudden explosion is just that; a clear indication that something bad is happening, but unless it is completely obvious where the attack is coming from the enemies are simply going to be scared and confused (at least for awhile, anyway). As I understand it, the time of day and plays a huge role in determining both enemy FOV and the different behavorial scripts being applied to any given situation, making Far Cry 2 a game that feel like a dynamic open world in more ways than one...

Also, what's up with that crazy high-tech fire-spewing crossbow thingie? I don't remember it from playing through the PS3 game so I assume it's part of the Fortune Pack DLC (which I don't think I ever got around to buying).







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