Fatigue Mechanics Patch 1.3 - Total War Attila - Movement and Upgrades - Introduction
Fatigue has been revamped with massive changes in Total War Attila Patch 1.3. A short introduction here before we look at the implications for combat.
Negative effects of fatigue, current and previous costs:
Fresh: +10% defense
Active 1000: -5% attack, +5% defense
Winded 3000 to 2500 : -5% charge, -15% attack, -5% reloading, -5% speed
Tired 6000 to 4500: -10% charge, -25% attack, -10% reloading, -10% speed
Very Tired 9000 to 7000 : -25% charge, -35% attack, -25% reloading, -25% speed.
Exhausted 10000 to 8500 : -40% charge, -50% attack, -40% reloading, -40% speed
Recovering stamina and cost of actions. Positive numbers are costs, negative recovery. The first number is the number from the previous patch, the second number the numbers from the new patch.
Idle -56 to -12
Walking -14 to -6
Ready -19 to 0
Shooting 6 to 0
Running 9 to 3
Charging 6
Combat 30 to 6
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