FE2's latest update has a big problem (V63)
A few hours ago FE2+CM got a very major update that features great performance, new physics and a ton of bugfixes, but also features a very big problem.
0:00 Checking out the changes
3:40 V63's biggest problem
If you're understandably too impatient to know what the problem is, one of the changes in this update is that hit detection is no longer detected by animations, and instead uses a cylindrical hitbox. The reason this is a bad thing is because that means the normal player hitbox is HUGE. Which also means pressing buttons and catching ziplines from WAY too far away. I hope that this is just a minor issue that gets fixed in v63.1, because this BETTER NOT END UP LIKE V62 WALLJUMPS.
FE2 Community Maps: https://www.roblox.com/games/11951199229/Flood-Escape-2-Community-Maps
Guys there was a huge change that wasn't mentioned in this video. If you airdive and hold jump you don't slide anymore. HOORAYYY!!!!!
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