F.E.A.R.: 2 Project Origin [Interval 01] NoCommentary Walkthrough Gameplay

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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

. . PLAYLIST:https://www.youtube.com/watch?v=oaLoVPeaP8Y&list=PLTGOFOIlB2-YeiSlPs-tgym0HBUYNq3f8

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F.E.A.R. 2 PROJECT ORIGIN Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings

Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360

Release
NA: February 10, 2009
PAL: February 13, 2009

Genre(s) First-person shooter, survival horror

Gameplay

The HUD as seen in this screenshot has been changed from the first FEAR game. Here, Michael Becket examines the map of the Auburn District.
The F.E.A.R. 2 gameplay maintains the core elements from the original, including slo-mo combat, martial arts attacks, and enhanced A.I. The A.I. from the original F.E.A.R. was known for its exploitation of the environments, taking cover behind pillars and knocking down tables, and many of these behaviors have been retained for the sequel. New features in the game include iron sight aiming, creating cover by pushing objects, and the ability to use mechs during vehicle segments. The ability to lean and walk have been removed. Project Origin features a more diverse cast of enemies, as well as more encounters with supernatural enemies.

F.E.A.R. 2 does not allow the player to manually save and features a single save slot that relies on a checkpoint system. However, the game allows the player to replay any level from the main menu after first completing that level.

Background
The sequel to F.E.A.R. continues the suspense story of the undead psychic Alma Wade, whose rage against those who wronged her causes an escalating paranormal crisis that threatens to devour and replace reality with her own. Instead of playing as the Point Man, the game's protagonist is Michael Becket, a Delta Force operator whose squad is sent in to take Armacham Technology Corporation (ATC) President Genevieve Aristide into protective custody approximately thirty minutes before the ending of F.E.A.R. #Gameplay




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