F.E.A.R.: 2 Reborn [Interval 01] NoCommentary Walkthrough Gameplay
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
. . PLAYLIST:https://www.youtube.com/watch?v=m3MNhXvMeKk&list=PLTGOFOIlB2-YD_RmHn3XyXBeUTB0r3kLe
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F.E.A.R. 2 REBORN Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings
Expansion
The PC cover art, depicting the protagonist Foxtrot 813 sneaking from Armacham soldiers.
A downloadable content expansion to F.E.A.R. 2: Project Origin was announced by Monolith on July 29, 2009 titled F.E.A.R. 2: Reborn. The expansion consists of four new levels and follows a Replica by the name of Foxtrot 813 to find Paxton Fettel and free his spirit from the psychic amplifier. It was released on September 3, 2009, on Xbox 360, PC, and PlayStation 3, and is available for purchase in their respective marketplaces (Xbox Live Marketplace, Steam, and PlayStation Network Store).
In it, the player assumes the role of a Replica soldier who is guided by Paxton Fettel, the antagonist of the first game, to turn on his fellow Replica and try to reach the epicentre of the nuclear blast triggered by the Point Man's failed attempt to contain Alma. It is evident that Alma does not want the rogue Replica soldier to reach his and Paxton's goal, and she proceeds to try to defeat the player with Replica still under her control, and the strange ghost-like beings she has implemented in previous installments of the game.
When the player reaches the original blast site, and proceeds deep under the rubble, Paxton makes reference to other soldiers that will be his, and the player's army. They can be seen as ghosts, but unlike those used by Alma or encountered in any of the other F.E.A.R. games. If the player uses the slo-mo ability, they become visible as Replica soldiers not unlike the player's character. They are marching ceaselessly towards a large, red, beam that appears to be the player's destination. After fighting a few more of Alma's ghosts, the player opens a door to find Paxton Fettel, kneeling in the middle of the room, where Alma enters Fettel's room through a similar door. Fettel welcomes the player as "brother" and reaches out in a similar fashion. As he touches the player, Fettel melts away. After he disappears completely, the Replica soldier removes his helmet to reveal Paxton Fettel's face, as Fettel's voice narrates that he has been reborn.
Associate producer Lucas Myers of Monolith is quoted as saying "One of the main goals the team set out to achieve with F.E.A.R. 2: Reborn was to come up with new and interesting environments that would expand on what we put into the original game. We went to great pains to offer our fans as much diversity as possible within the new campaign. As the player experiences the story of Replica Foxtrot 813, they will get to transition into different spaces within any given mission to move the story forward. Ultimately, we wanted to show off environments that kept our audience interested by providing more open and vertical spaces than we had achieved in the past." #Gameplay