F.E.A.R.: 3 [Interval 04] NoCommentary Walkthrough Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=-7FJQLd3eNo



Game:
F.E.A.R. 3 (2011)
Category:
Walkthrough
Duration: 35:18
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

. . PLAYLIST:https://www.youtube.com/watch?v=NfZC1Eh3Z_s&list=PLTGOFOIlB2-ZQT0LAVivTaW-C5WXN_lQn

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F.E.A.R. 3 Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings

Gameplay
Players control their characters from a first-person perspective. The player can carry two weapons at a time, and replenish ammo picked up from dead soldiers and weapon crates. The series' cover system uses a "peeking" rather than a "tilting" mechanic, wherein players peer and fire around the edges of their cover. Damage displays as a red vignette overlay. When the screen fills, the character dies. In cooperative and multiplayer modes, the player enters a "Final Stand" on their death, which lets teammates try to revive the downed player.

Campaign
In the Campaign, the player controls either the Point Man or Paxton Fettel. As the Point Man, the player can use weapons, throw grenades, etc. Unlike most characters, the player can use the Point Man's slow motion ability to slow down time, allowing the player to shoot targets with accuracy. As Fettel, the player cannot use any conventional weapons by default; however, they can use Fettel's psychic powers and telekinesis to suspend and throw objects, possess enemy soldiers, crush suspended enemies, and more. In addition to these abilities, the player also has access to the abilities and weapons of any character Fettel possesses, such as Cultists and Phase Commanders. In co-op mode, Fettel can also use the Shield ability to briefly protect the Point Man. Both characters' abilities are gauged by a meter in the reticle, which depletes during use. Both characters' gauges slowly refills when not in use; Fettel, meanwhile, must collect Souls to replenish his Possession Meter. Players have the ability to access and control Armacham technology, such as mech suits. Also, the game has both online and offline co-operative play.

The game's campaign mode is split into eight "Intervals" that can be played in either single-player or co-op. In single-player, when the player completes an Interval as the Point Man, they will unlock the ability to play as Fettel for that Interval. While playing alone or with a friend, the player can complete challenges to raise their rank. Perks include increases to the slow motion and possession meters and new melee attacks. #Gameplay




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