F.E.A.R.: Extraction Point first playthrough
We're jumping straight out of F.E.A.R.'s base campaign and right into its first expansion, which picks up immediately thereafter.
Extraction Point has a few new interesting and creepy bits up its sleeve, and takes us through a handful of new locales that feel like they came straight out of a survival horror checklist. This isn't a complaint, mind you; it arguably fills an obvious-in-retrospect gap that the base campaign missed out on.
The expansion also treads a bit of new ground in the way of enemies and weapons, although there's still not a ton of variety in terms of enemy encounters. Resources seem more generously distributed - I don't think I ever felt in danger of running out of medkits on moderate difficulty. There were a couple of rough fights against heavies that seemed easily capable of instantly killing the player, though.
Table of contents, for those who already know the game and want to skip:
00:00 - Intro
04:12 - Interval 01
39:30 - Interval 02
1:52:36 - Interval 03
3:33:32 - Interval 04
4:21:32 - Interval 05
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