F.E.A.R. - The Retrospective
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Almost 20 years later, Monolith's F.E.A.R. is still considered one of the best examples of AI for video games. To celebrate 10 years of @AIandGames we revisit the subject of our first ever video. Tommy sits down with Dr Jeff Orkin, the AI programmer on F.E.A.R. to discuss how it all came to be and the legacy it carries to this day in the video games industry.
[00:00] Intro
[03:20] Orkin's Path into Games
[09:29] No One Lives Forever 2
[14:41] Origins of GOAP
[17:11] Action Movie
[20:49] The AI of FEAR
[29:12] Designing Encounters
[35:10] Squad Layers
[37:48] Release
[43:12] Orkin's Path
[45:14] Legacy
[53:07] Credits
Footage of Kings Quest VIII by @AndreaPannocchia
https://www.youtube.com/watch?v=M37cEC98anw&ab_channel=AndreaPannocchia
Links to Alex Nareyek's - IGDA Artificial Intelligence Interface Standards Committee
https://web.archive.org/web/20050206222524/http://www.igda.org/ai/report-2004/report-2004.html
https://web.archive.org/web/20050215232750/http://www.igda.org/ai/report-2004/goap.html
The GDC 2006 paper on GOAP by Jeff Orkin:
https://www.gamedevs.org/uploads/three-states-plan-ai-of-fear.pdf
You can play the NOLF games and AvP2 courtesy of these fan mods:
http://nolfrevival.tk/
https://avpunknown.com/avp2aio/
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Other Statistics
F.E.A.R. Statistics For AI and Games
AI and Games presently has 205,822 views for F.E.A.R. across 5 videos, with the game making up 1 hour of published video on his channel. This makes up 4.43% of F.E.A.R. content that AI and Games has uploaded to YouTube.