FF6 - Return of the Dark Sorcerer v1.6.1 (Casual) LLG -023-: Omega Weapon

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An attempt at a low level game on the FF6 Return of the Dark Sorcerer (RotDS) Mod created by Gi Nattak. Played on Casual mode.

Information & Downloads can be found at : http://www.insanedifficulty.com/board/index.php?/forum/141-final-fantasy-vi-return-of-the-dark-sorcerer/

Omega really isn't too bad to deal with, though his second phase can get dangerous if he uses the correct attacks on you. Before this fight, I went and got Orb of Travel and powered it up to 64,000 steps, making it deal exactly 2,000 damage. That, plus I switched out Arc for Serin, as I needed him for this fight and the boss that awaits at the end of the Floating Continent, but I'll mention why in a later video.

Basically, most of his attacks in the first phase are reflectable, so you'll want to have Reflect Rings. The only reason why I didn't put a Reflect Ring on Oboro is because of the next boss (though, something tells me I may regret that decision later). Light Pillar, on the other hand, is an instant KO for the most part, so we have Eiko summon Vysage to protect against it at least for one or two hits. We give Omega a weakness to either fire, water or thunder so Oboro can deal lots of damage with elemental scrolls - that plus 2k Orb of Travels means we can send Omega into his second phase rather quickly.

About halfway through, he uses Last Word which removes positive statii. This is bad because his next attack is Quake, so we need to have Eiko's turn available or close to available at this point so she can cast Float to avoid Quake. Also, another reason why we need to deal damage quickly is because of Mind Blast, and we don't want to see too many of those used here. I did manage to cut it pretty close on this attempt, though.




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