FF9 Perfect Game with Offensive Training B - 99 (cards upgrading 1/3)
Welcome,
This is the 99th episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.
Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66
Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2
The video you are watching is just a presentation containing info; the actual gaming sessions are contained in the sub-episodes linked below:
* Episode 99-1:
https://www.youtube.com/watch?v=lDYe4_5pOn0
* Episode 99-2:
https://www.youtube.com/watch?v=s1zjq4L8Ts0
* Episode 99-3:
https://www.youtube.com/watch?v=cNRQ5fQ-CYw
* Episode 99-4:
https://www.youtube.com/watch?v=YlURj8Qc__U
* Episode 99-5:
https://www.youtube.com/watch?v=fU7xPVnBOhw
* Episode 99-6:
https://www.youtube.com/watch?v=IcYm9vIvpsA
* Episode 99-7:
https://www.youtube.com/watch?v=OXOnaMre_Yc
* Episode 99-8 (reached 1600 CollectorsLV points):
https://www.youtube.com/watch?v=WnLcC_jd3X4
Extra info/corrections/comments on this episode:
* Regarding the whole Tetra Master quest of this challenge, these steps should be followed for practicality:
- Nearly maximizing the Tetra Master losses and draws (task that took me more than 110 hours and achieved in episode 97; it was done and should be done before the cards collecting, because raising the two latter statistics in a practical way requires being able to carry dozens of expendable cards in the inventory as a reminder).
- Collecting the 100 card types with unique arrows combinations (it involved the extra constraints of having 540 total arrows in the collection and allocating the most arrows to the "strongest" cards; it was done and well detailed in the previous episode, and should take more than 20 hours in real life time due to the extra constraints).
- Upgrading all the Attack Types to "A" to reach the 1700 "CollectorLv" Tetra Master points (a part of this phase was done in this episode).
- If not completed during the previous phase, reaching the max stats/caps of "Attack", "Physical Defense" and "Magical Defense" values of the cards, and maximizing the Tetra Master Wins (9999).
* Regarding the step of upgrading all the Attack Types to "A" to reach the 1700 "CollectorLv" Tetra Master points, I am following the opponent's choice below:
- In order to upgrade the Attack Type of the cards that have an easily exploitable weakness in defense (thus that it is not wise to expose to an opponent prone to make battles), such as Goblin, Fang, Flan, Lizard Man, Sahagin, Yeti, Wyerd, Crawler, Cerberus, Cactuar, Stroper, Mover, Ozma, Meteor, Shiva, Excalibur II, Tiger Racket, Mythril Sword, Hilda Garde 1, Chocobo, Mog, Frog, or Oglop for example, I played against Fat Chocobo in Chocobo’s Paradise, since his "Smart" strategy does not favor cards battles, and its main card, Chocobo, can never win a cards battle when attacking in top of that. This task can be considered completed during this episode.
- In order to upgrade the Attack Type of most of my cards barring the ones mentioned in the point just above, I will play against the opponent named "Trude" in Dali's windmill, because he is, along the "Young Nobleman" in Treno's Bishop's House, the opponent that uses the "weakest" cards among the opponents that use the "Offensive" strategy/AI in Disc 4 (the "Offensive" strategy is the one that makes an opponent the most prone to engage card battles among the four strategies of the game). This task will be started in the next episode.
* I highly recommend to get rid of the task of reaching most Attack, Physical Defense and Magical Defense caps/max values of your cards during the Attack Type upgrading phase like I did (for example, if a choice must be made between a Lizard Man card that shows 1X00 in its face and an Excalibur II card that shows AX90, you should prioritize selecting the latter card in your hand since it requires more games won to reach its caps).
* Check the next two episodes (100 and 101) for other tips (with demonstrative sequences) regarding the cards upgrading to A than the ones contained in this video.
* Note that the 4 arrows combination's allocation was completed in this episode.
* The following is a download link of a "bonus" file containing the list of Tetra Master opponents, their availability conditions, their card decks and their strategies:
https://www.mediafire.com/file/kjchq0967bxlm1z
* Instead of the preferred/standard display type ("Composite/CRT TV"), "RGB/CRT TV" had to be used in this episode for convenience.
The following is the link of an annex file containing the details on max stats/items/Tetra Master requirements (it contains almost every info contained in this video):
https://www.mediafire.com/file/v75arfocbfl2cxs
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