FF9 Perfect Game with Offensive Training B - 101 (cards upgrading 3/3 - 1700 CollectorsLV points)

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Welcome,

This is the 101st episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.

Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66

Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2

The mandatory action done in this episode is reaching the 1700 CollectorsLV points. The video you are watching is just a presentation containing info ans tips; the actual gaming sessions are contained in the sub-episodes linked below:
* Episode 101-1 (reached 1684 CollectorsLV points):
https://www.youtube.com/watch?v=hsKngsMjZwA
* Episode 101-2 (reached 1692 CollectorsLV points):
https://www.youtube.com/watch?v=hOqbG76zhew
* Episode 101-3 (reached 1698 CollectorsLV points):
https://www.youtube.com/watch?v=CabNkzkP-UI
* Episode 101-4 (reached 1700 CollectorsLV points):
https://www.youtube.com/watch?v=zODb8Vf-6R4

Extra info/corrections/comments on this episode:
* Regarding the whole Tetra Master quest of this challenge, these steps should be followed for practicality:
- Nearly maximizing the Tetra Master losses and draws (task that took me more than 110 hours and achieved in episode 97; it was done and should be done before the cards collecting, because raising the two latter statistics in a practical way requires being able to carry dozens of expendable cards in the inventory as a reminder).
- Collecting the 100 card types with unique arrows combinations (it involved the extra constraints of having 540 total arrows in the collection and allocating the most arrows to the "strongest" cards; it was done and well detailed in the previous episode, and should take more than 20 hours in real life time due to the extra constraints).
- Upgrading all the Attack Types to "A" to reach the 1700 "CollectorLv" Tetra Master points (this task ends with this episode; I think less than 40 hours in real life and less than 4000 games is a good estimation of the requirement of the whole phase, taking into account my method of playing and the state of the cards by the end of the cards collecting phase, meaning few cards having the "X" and "A" Attack Types).
- If not completed during the previous phase, reaching the max stats/caps of "Attack", "Physical Defense" and "Magical Defense" values of the cards, and reaching the cap of 9999 Tetra Master Wins.
* Regarding the step of upgrading all the Attack Types to "A" to reach the 1700 "CollectorLv" Tetra Master points, I am followed the opponent's choice below:
- In order to upgrade the Attack Type of the cards that have an easily exploitable weakness in defense (thus that it is not wise to expose to an opponent prone to make battles), such as Goblin, Fang, Flan, Lizard Man, Sahagin, Yeti, Wyerd, Crawler, Cerberus, Cactuar, Stroper, Mover, Ozma, Meteor, Shiva, Excalibur II, Tiger Racket, Mythril Sword, Hilda Garde 1, Chocobo, Mog, Frog, or Oglop for example, I played against Fat Chocobo in Chocobo’s Paradise, since his "Smart" strategy does not favor cards battles, and its main card, Chocobo, can never win a cards battle when attacking in top of that. This task was completed in episode 99.
- In order to upgrade the Attack Type of most of my cards barring the ones mentioned in the point just above, I played against the opponent named "Trude" in Dali's windmill, because he is, along the "Young Nobleman" in Treno's Bishop's House, the opponent that uses the "weakest" cards among the opponents that use the "Offensive" strategy/AI in Disc 4 (the "Offensive" strategy is the one that makes an opponent the most prone to engage card battles among the four strategies of the game). The last part of this task was done in this episode.
* I highly recommend to get rid of the task of reaching most Attack, Physical Defense and Magical Defense caps/max values of your cards during the Attack Type upgrading phase like I did (for example, if a choice must be made between a Carrion Worm card that shows 2X11 in its face and an Ultima Weapon card that shows BX14, you should prioritize selecting the latter card in your hand since it requires more games won to reach its caps).
* The title is supposed to be "The Collector" intead of the glitch. The current number of Tetra Master wins will not appear clearly in the cards inventory due to the glitch, but can be displayed in the Tetra Master mini game menu (the current number is 8931).
* Download link of a "bonus" file of which the picture at 03:45 is taken form:
https://www.mediafire.com/file/kjchq0967bxlm1z
* Besides the preferred/standard display type ("Composite/CRT TV"), "RGB/CRT TV" had to be used during most of the sessions in this episode for convenience.

The following is the link of an annex file containing the details on max stats/items/Tetra Master requirements of the challenge:
https://www.mediafire.com/file/v75arfocbfl2cxs




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Tags:
Final Fantasy IX
Final Fantasy 9
FF9
perfect game
perfect save
perfect file
100%
Excalibur II
Tetra Master
max stats
training
offensive
optimization
1700
let's play
walkthrough
playthrough
9999
wins
losses
draws
win
lose
draw
farming
grind
quad mist
Attack Type
100 cards
arrow
upgrading
Fat Chocobo
Trude
Dali
Chocobo's Paradise



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