FF9 Perfect Game with Offensive Training B - 105 (9998 games in Chocobo's Forest)

Channel:
Subscribers:
54
Published on ● Video Link: https://www.youtube.com/watch?v=0R4GIc3GM2A



Final Fantasy IX
Game:
Category:
Let's Play
Duration: 29:21
114 views
3


Welcome,

This is the 105th episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.

Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66

Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2

The mandatory action done in this episode is reaching 9998 Hot & Cold games in Chocobo's Forest.

Corrections/complementary info section:
* A turbo controller was used to complete the task, thus the video contains timeskips.
* The time consumption of a Hot & Cold game in Chocobo's Forest with the turbo controller I used ("ASCII ENHANCED PAD") seems to be slightly less than one minute and 15 seconds on PS1 (the time consumption varies depending on the digging location).
* At 0:55, I meant the "rotate the camera counterclockwise" function instead of "run couterclockwise".
* In the video, I mentioned at 00:10 the preferred/legit or "intended" hardware regarding this challenge; the following subpoints describe its components or characteristics:
- Intended software: original NTSC U/C PS1 discs.
- Intended console/program: NTSC U/C PS1 (PS2 and PS3 are emulators because they do not include the graphical engine of the PS1, and this results in graphical bugs when displaying transparent sprites when using a PS2 for example).
- Intended controllers and memory cards: all official accessories bearing the SCPH code, except the "SCPH-1010" and "SPCH-1050" controllers (the most "efficient" controllers - having the best reaction times and which hit the diagonals the most easily - among those that I tested are the SCPH-1200 having been manufactured by "Alps", meaning the ones bearing the manufacturer's letter "A" on the back of the controller; the memory cards - SCPH-1020 - all have the same "performance" to my knowledge except the ones that do not have a manufacturer's letter on the back - the manufacturer's codes can be "S", "R" or "H" - , which have a latency time before being read/recognized by the console during the card's insertion in the slot - this latency time seems to vary depending on the production date and I will show this in a future video that includes few info I gathered on official controllers and memory cards -), as well as all accessories sold under the "Sony Computer Entertainment of America" license (most have a code starting with "SLUH" but some do not as explained in the video). Note that to my knowledge, there are several color variants that have not been marketed in the US (more detials in the future short video), but this only has an aesthetic impact because to my knowledge, controllers/memory cards with all types of PCB/manufacturer have been marketed in the US.
- Intended means of display: CRT TV and official "RFU", "Composite" and "S-Video" cables (the "RGB" cable has apparently not been marketed in the US).
- Note finally that the release date of the intended hardware must be prior to the release of the latest version of FF9 released in the US; this should include any PS1 official or officially licended hardware in the US since last PS1 FF9 version released in the US includes "Square Enix" (merger that took place in 2003) in the the presentation text.
* In connection with the point just above, a "substitute hardware" can be considered "legit" (I used it myself), but it must be less/not more "efficient" than the "intended" hardware. The following sub-points concern this substitute hardware and segments of play performed with it:
- I consider all means of emulation (PC emulators, PS2 or other) to be more efficient than the PS1, due to a lower loading time (according to my tests at least). In this regard, I would not consider a performance/record made with hardware/software more efficient than the NTSC PS1 as valid(the example that comes to mind is the festival of the hunt section, which is very restrictive if we take into account the PS1). Note that a PAL PS1 can be considered more "efficient" than an NTSC PS1 in timed sections of the challenge (such as the festival of the hunt), if we consider that loading times between screens are the same between the PAL and NTSC consoles, and that the framerate is about 1% slower in the PAL console, while the timer runs normally when loading between screens.
- The use of third party controllers and memory cards is considered legit, because to my knowledge they are not more efficient than the intended hardware (but I have no certainty and I even suspect my third party turbo controller to be slightly more efficient than my ASCII turbo controller during certain tasks).
- The use of burned discs with a modchipped console is legit since to my knownledge, this does not provide more advantageous loading times.

Link of an annex guide which summarizes most requirements of the challenge:
https://www.mediafire.com/file/v75arfocbfl2cxs




Other Videos By Vizuino


2024-05-02FF9 Perfect Game with Offensive Training B - 112 (road to Excalibur II - April 2024)
2024-04-01FF9 Perfect Game with Offensive Training B - 111 (road to Excalibur II - March 2024)
2024-03-04Threshold after which it is no longer possible to catch frogs in FF9
2024-03-02FF9 Perfect Game with Offensive Training B - 110 (road to Excalibur II - February 2024)
2024-02-01FF9 Perfect Game with Offensive Training B - 109 (road to Excalibur II - January 2024)
2024-01-04FF9 Perfect Game with Offensive Training B - 108 (second and last long test of catching frogs)
2023-12-03FF9 Perfect Game with Offensive Training B - 107 (9998 games in Chocobo's Air Garden)
2023-11-21FF9 Perfect Game with Offensive Training B - 106 (9998 games in Chocobo's Lagoon)
2023-11-13FF9 Perfect Game with Offensive Training B - 105 (9998 games in Chocobo's Forest)
2023-10-18FF9 Perfect Game with Offensive Training B - 104 (99 Protect Rings/Hot & Cold points farming 2/2)
2023-10-08FF9 Perfect Game with Offensive Training B - 103 (99 Protect Rings/Hot & Cold points farming 1/2)
2023-09-29FF9 Perfect Game with Offensive Training B - 102 (end of Tetra Master quest)
2023-09-25FF9 Perfect Game with Offensive Training B - 101 (cards upgrading 3/3 - 1700 CollectorsLV points)
2023-09-22FF9 Perfect Game with Offensive Training B - 100 (cards upgrading 2/3)
2023-09-17Few tips for cards collecting in FF9
2023-09-13FF9 Perfect Game with Offensive Training B - 99 (cards upgrading 1/3)
2023-09-08FF9 Perfect Game with Offensive Training B - 98 (cards collecting)
2023-08-27FF9 Perfect Game with Offensive Training B - 97 (last part of the Tetra Master losses/draws farming)
2023-08-20FF9 Perfect Game with Offensive Training B - 96 (reaching 9000 Tetra Master losses/draws)
2023-08-09FF9 Perfect Game with Offensive Training B - 95 (reaching 8000 Tetra Master losses/draws)
2023-07-28FF9 Perfect Game with Offensive Training B - 94 (reaching 7000 Tetra Master losses/draws)



Tags:
Final Fantasy IX
Final Fantasy 9
FF9
perfect game
perfect save
perfect file
100%
Excalibur II
Tetra Master
max stats
training
offensive
optimization
1700
let's play
walkthrough
playthrough
farming
grind
chocobo
choco
chocobo's forest
hot & cold
points
high score
9998
99
attempts
games
99999
turbo
controller
ASCII
ENHANCED
PAD



Other Statistics

Final Fantasy IX Statistics For Vizuino

There are 61,850 views in 126 videos for Final Fantasy IX. Roughly 3 days worth of Final Fantasy IX videos were uploaded to his channel, or 93.06% of the total watchable video on Vizuino's YouTube channel.