Fighting EX Layer (PS4) - Kairi vs S. Geist

Fighting EX Layer (PS4) - Kairi vs S. Geist

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Published on ● Video Link: https://www.youtube.com/watch?v=l9aqoqfZILc



Fighting EX Layer
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Duration: 23:13
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The next update for this game where they actually implement a good form of rollback really needs to happen. This game has a form of rollback but it prioritizes visual smoothness, which is basically the delay based portion of netcode, over reducing input delay. This is NOT how you are supposed to do GGPO/Rollback based netcode. Not only did I have to adjust my timing heavily, you can see when I try to get VERY OBVIOUS reversals, I basically had to make constant hard guesses like you would in any shitty netplay match.

This really impacts/informs why I think no one wants to play this game, it's not fun to play online. The connection would shift constantly between 3 and 4 frames, but it just doesn't feel good to play those aren't bad connection ratings especially frequently being at 4 bars. But I've had better 2 bar matches lol. Some stuff is legit, if you hit cr LK then cr MK you are at frame advantage, so no complaints from me there or in many situations in and of themselves. I definitely mashed throw as my hard guess because reacting to throws were not really going to happen in the situations where it was possible.

Again, prioritizing smoothness of animation means you're erring on the side of graphics and, thus, input delay. Delaying inputs to insure the animation is smooth. It's an incompetent, frankly, way of doing this.

Funny enough, JimmyBones said the other night "This is why I don't enter your tournaments" lol.







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There are 50,640 views in 60 videos for Fighting EX Layer. The game makes up 22 hours of published video on his channel, or 7.00% of the total watchable video for Fighting EX Layer on ArcTheLadder's YouTube channel.