Fight'N Rage - Ricardo advanced throw combo - using the double uppercut
Playlists for more of my Fight'N Rage videos:
• FNR - all char combos
• FNR - Gal combos
• FNR - Ricardo combos
• FNR - F.Norris combos
• FNR - runs bugs etc (not combos)
(Read below for combo notation)
I realized I hadn't ever recorded a combo vs the Rooster using this move. Part of the reason is that it does so much damage, that it greatly limits your extended combo options afterward.
Notation:
I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special
x = that particular hit in the chain doesn't occur; ie if I write xAA, that means you perform Ricardo's 2nd and 3rd hits of his chain ie press A 2 times, not press A 3 times
(facing right)
(grab) 6A -
66AA - 663(slight delay)8A(hold) - release A - air 6S,
6AA - 6JA, 6AA8AJ
-wait until Ricardo starts to fall from the 2nd uppercut a bit before you press S, in order to get the full 4 hits; a visual cue that may help is to look at Ricardo at 0:06 (pause the video); the moment he turns around in the air and faces you (the camera), press S shortly afterward
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