Final DOOM: Evilution (UV Playthrough) [PC] - MAP19: Shipping/Respawning
Fairly straightforward level, with more than a fair share of Powerups.
Action is constant enough and consists generally of weaker Hellspawn (although there are a few of the tougher sorts within the halls), with the obligatory squads of Zombies loitering around the corridors, just waiting for a good pasting.
Only one tedious area, and it's the row of teleporters. Not only is it an obscene number of invaders, but because they can't leave the platforms it denies the next unit from teleporting in and potentially causing some chaotic infighting.
So instead, I have to stand there mowing everything down with little threat of retaliation, but on the plus side absolutely no threat of being flanked.
Still, not a bad level. Allows some generous use of the good ol' Rocket Launcher (but the Shotguns still see the most action by far), and the crate storage area looks pretty convincing too.
Oh, and there's a perfectly timed (albeit semi-unintentional) denial of resurrection for one Zombieman near the end.
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