Final DOOM: Evilution (UV Playthrough) [PC] - MAP15: Dead Zone
This is one of those maps I have mixed feelings about. On one hand, I like the interconnected layout and central structure being the focus of what is pretty much an entirely optional map... but then on the other hand the layout is so convoluted and senseless that it's incredibly easy to miss something without realising.
Bah, whatever. The majority* of stuff here's now dead anyway, with no stone left unturned.
Secret exit ahoy. Onward to the Inexplicable Jupiterian Pyramid!
*I missed one Imp that I know is reachable, via a secret door I forgot about. For whatever reason though, there is also a Cacodemon and a Pain Elemental hidden from immediate view in an untagged sector, both of them with the 'Deaf' flag set. There is no obvious way to alert these two gasbags, and as such no obvious way of killing them either. Oh well, bollocks to it.
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