[Final DOOM] The Plutonia Experiment - MAP14 UV Max (-solo-net) in 7:07

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Published on ● Video Link: https://www.youtube.com/watch?v=pQtidRsKJpc



Game:
Final Doom (1996)
Duration: 7:18
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1


Map: Genesis (plutonia.wad MAP14)
Category: UV Max -solo-net (Ultraviolence with co-op thing placement, 100% kills and secrets)
Time: 7:07.80
Source Port: dsda-doom v0.10.0

I've been playing through Plutonia using -solo-net (essentially single-player co-op) for this month's DoomWorld Megawad Club, but I didn't bother recording demos for most of the maps so far. With how difficult MAP14 proved to be, however, I felt compelled to record my attempts so I would have a record when I finally got a successful run.

What's normally one of the easier levels in Plutonia turns into a real beast when playing with co-op monsters. The cyberdemon and arch-vile in the blood pool area limit the safe hiding spots and are a challenge to deal with, but perhaps the real killer is the lack of ammo. Despite the additional cyberdemon, two arch-viles, one pain elemental, and thirteen(!) revenants, there is no extra ammo placed for co-op. There is a BFG added, which allows you to make use of the provided cell ammo, but even with that, ammo is scarce. In this demo, I led the arch-vile at the yellow key to resurrect shotgunners repeatedly so I could leech ammo from them. My BFG shots against the cyberdemon were pretty bad due to nerves, so it's possible that I wouldn't have needed so much extra ammo had I properly two-shotted the cyberdemon.







Tags:
Doom



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