Final DOOM: The Plutonia Experiment - Ultra Violence - Map 21-23
Map 21.
A souped up Circle of Destruction from DOOM II.
The outer rooms are generally your friend here, as most of the carnage happens in the centre.
Don't forget where the Soulspheres are, as they can be very helpful here. +1 for the completion time.
Map 22.
Not exactly impossible, but certainly difficult. Especially with the Commando ambush that happens in the bone walls. In the room with green slime, fall into the slime, you'll have more space to manoeuvre and the floor isn't damaging either.
The Archvile ambush for the Red Key should be noted as well.
Map 23.
Boy was this a long map. You start surrounded, so pick a side andwork your way through the narrow alleys to get to relative safety. There's plenty of threats in this level, and a lot of ambushes. For the first key Revenants will spawn on the pillars, and the door to the key will trigger Barons and Revenants.
Revenant ambushes are the main thing of this level.
There's more after getting the Yellow Key and pressing the Switch too. There's a large Revenant + Archvile ambush from two pillars towards the end as well, conserve BFG for this.
The secrets are helpful here, and I managed to save the Megasphere until the end, which is what I was hoping to do.
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