Final Fantasy 7 - How to max the dexterity & luck stats

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Published on ● Video Link: https://www.youtube.com/watch?v=dZsAlskUYBc



Game:
Dexterity (1990)
Duration: 9:56
720 views
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https://www.patreon.com/ulillillia --- Uploaded on May 26, 2008

This is how I max out the luck and dexterity stats (along with magic and spirit, but these are not included). Luck is the easiest to max out because the enemy that morphs into a luck source is very common. The speed source one is less common so I tend to use limits on the "bad rap" enemy, which morphs into luck sources, but always spare the slug, poodler. Since, at this time, no one in the active party needed luck, I mostly just defeat all of the "bad rap" enemies, but morph the harder-to-find "poodler". For best results, you'll need, at minimum, a high-level gravity materia (preferrably so demi3 was available) along with an "all" at any level. An MP absorb joined up with another high-level gravity materia will hasten the efforts since you won't have to bother keeping a good supply of ethers and turbo ethers on hand. Even if you were almost dry, you can quickly recover the MP. Gravity-all and gravity-MP absorb will make this a lot faster and you never have to worry about using elixirs as well.

The alls not joined together for Yuffie and Cid are "junk materia", part of a self-made challenge where at I get as much of it as possible (replacing it with the new ones when it masters). After all, note how much gil I have at this point, nearly 400 million. That's still only 30% of my record.

Also, note that, as I use the speed sources, the "defense%" stat also increases (the evasion). The formula is simple: "SourceDexterity/4 + ArmorEvasion". Of course, the "SourceDexterity/4" is rounded down (the fractional part is truncated). If dexterity is maxed and armor didn't provide any evasion boost (of which, at max dexterity, even a boost of just 3 units is quite significant), you'll still have 63% evasion making the character very difficult to hit outside magic. Dexterity does not improve magic evasion. Also, with dexterity maxed, you should have the battle speed at the very slowest as the ATB bar just zips along. Cloud has haste active (due to the sprint shoes) which fills it twice as fast. When his limit is active, it fills four times faster which, even at the very slowest battle speed, causes it to fill up in a blur, so fast you won't have time to react!

Maxing out the luck causes critical hits to become as frequent as normal hits used to be. That is, 5 out of every 6 attacks (roughly) is a critical hit. Deathblow never seems to miss (and I've used it over 400 times without a single miss). With a maxed strength and "slash all" materia or "mega all", you can frequently do 9999 damage to every enemy every action instead of only about 5200. Critical hits in this game causes the damage dealt to be doubled. When combined with limits that cause a lot of smaller attacks (like Cid's "Highwind", Red XIII's "Starlight ray", or Barret's "Ungarmax") you can deal significantly more damage than a single attack could (due to that annoying damage limit). I've had Cid's Highwind deal over 200,000 damage (it goes so fast and random (and the camera moves around even though I have it "fixed") that my hypercount ability is not enough to count the number of hits, but around 25 to 30 seems to be about it, 30 seems more like it). Use mime with that (with Cid only (Cloud or Barret, for example, can't mimic anothers' limits but only their own, even if their limit bars are not filled)) and another quick 200,000 is done.







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