Final Fantasy 7 Randomizer part 4

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Published on ● Video Link: https://www.youtube.com/watch?v=Aig8ZoXpDcc



Final Fantasy VII
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After a short trip through the train graveyard we battle our way up the sector 7 pillar. Reno turned out to be an easy boss and now we're just about to make our way up to the Shinra HQ.

A brief overview of the things changed are:
Random party members, items, materia
True turn based battles with x2 enemy speed and enemy HP
Additional linked slots, more materia pairs, counters add effects
Auto sense, damage limit break with 4th limit breaks, limit command rework

I'm using the 7th Heaven Mod Manager to run the following mods:
Postscriptthree's Gameplay Tweaks
[Tsunamods] Cosmo Memory
[Tsunamods] Echo-S 7
[Tsunamods] SYW Unified FMV (30fps)
[Tsunamods] Avalanche Arisen Battle Textures
Ninostyle HD
Symphonic Remasters: Redux
Grimmy's Spell Textures
Gameplay Tweaks - Qhimm Catalog







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jeroti187 currently has 646 views spread across 38 videos for Final Fantasy VII. His channel currently has around 6 hours worth of content for Final Fantasy VII, or 4.00% of the total watchable video on jeroti187's YouTube channel.