Final Fantasy IV [PC] Playthrough #057, NG+: Tomra; Sylph Cave: The Sylphs' Patient

Final Fantasy IV [PC] Playthrough #057, NG+: Tomra; Sylph Cave: The Sylphs' Patient

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This is video #057 in my playthrough of Final Fantasy IV for the PC. This is episode 17 of the second playthrough. I am playing on Hard mode.

Final Fantasy IV [PC] Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27Dqz-cjHeCCs3x25SibWtJ

Previously, the party infiltrated the upper part of the Tower of Babil. They defeated Rubicante. However, when they went to retrieve the Crystals, they fell into a trap and landed in the lower section of the tower! They found an airship, which they named the Falcon, and escaped the tower. However, the ship cannot fly over magma. Now, the party will check in with King Giott at the Dwarven Castle.

The party resumes just outside the Dwarven Castle in the Underworld. They head inside.

Dwarven Castle (time 0:54):

The party finds a couple of Dwarven medics in the castle's entrance hall. One has a tale that sounds too fantastical to be true.

In the Throne Room, a scene takes place as the party approaches King Giott. Giott asks the party to retrieve the Crystal from the Sealed Cave before Golbez succeeds in breaking in and stealing it. To this end, he gives the party Luca's Necklace, the key to the Sealed Cave's entrance.

Giott's retainers in the throne room have information about locations in the Underworld.

The party goes down to the Infirmary in floor B1. Who do they find there but Cid! How in the world did he survive? Anyway, in a scene, he upgrades the Falcon with the help of his medics.

Back in Cid's room, the party finds a touching letter after the work is done. Since Cid has now learned two augments, the party gets all three of his: Adrenaline, Upgrade, and Analyze.

For obtaining at least one copy of each augment in the game, the player earns the Steam achievement "Augment Master". This cannot be earned in the first playthrough.

The party leaves the castle.

Underworld (time 12:43):

Aboard the Falcon, the party flies to Kokkol's Forge in the southeast of the Underworld.

Kokkol's Forge (time 13:03):

On floor 1F of Kokkol's Forge, the party can examine a southwestern crate to find a Remedy.

On floor 2F, the northern bookcase contains a Soma Drop. Nice!

Unfortunately, Kokkol the smith is not doing any forging these days. He wants the legendary material called Adamantite so he can do his best work.

The party leaves Kokkol's Forge.

Underworld (time 15:17):

In the south-center part of the Underworld, the party finds the town of Tomra.

Tomra (time 15:36):

Like the Dwarven Castle, the inhabitants of Tomra are Dwarves. They have further information about the Underworld.

The inn is in the southeast of town. In the east of the inn's interior, the party finds a Gaia Drum in the easternmost night stand between beds.

The sundries shop is in the southwest. It sells a nice selection of attack items.

By the northwest corner of the sundries shop's exterior, the party finds a hidden Bomb Core.

There is a storeroom in the northwest, but the party is free to take what they will. The chests contain a Zeus's Wrath, a Bomb Fragment, a Dry Ether, and 2,000 gil. The eastern crates contain a Bestiary. The southeast pot contains an Antarctic Wind.

In the northeast corner of town, the party finds a Phoenix Down in a barrel.

The weapon and armor shops are in the northeast building. The armor shop sells a full set of Diamond gear and a Gold Hairpin, all of which provides resistance to lightning-elemental damage. For Kain and Cecil, the party gets only a pair of Diamond Helms. For now, they will stick with their other gear so they get coverage for all elements.

From the weaponsmith, the party picks up a Chain Whip for Rydia and a second Ashura for Edge.

The party leaves Tomra.

Underworld (time 22:24):

The party flies to the northwest corner of the Underworld. There, they find the entrance to the Sylph Cave.

Sylph Cave (time 23:01):

The party starts on floor B1. To avoid damage from the damage floors, Rosa should cast Float on the party each time they change maps. She learns Float at Level 38. Most of the enemy groups are annoying and can afflict status ailments.

Kain reaches Level 48.

In the northeast of B1, there are two chests. They contain a quiver of Angel Arrows and a Bestiary. There is another chest in a secret passage to the east, but it is unreachable from here.

From a Bog Witch, the party obtains a Ribbon. That is extremely lucky! Cecil equips it right away. He can now keep safe while protecting the party from nastier status abilities, like the Malboros' Bad Breath.

The description is continued in the comments.




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Tags:
Nintendo DS
Final Fantasy IV
FF4
FFIV
Square Enix
Square-Enix
SquareSoft
Matrix Software
gaming
video game
playthrough
walkthrough
Nobuo Uematsu
Yoshitaka Amano
Hironobu Sakaguchi
Cecil
Kain
Rosa
Rydia
Edge
Cid
Yang
#057



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