Final Fantasy V Steam - Archeodemon (Magic Method, No Dualcasting)

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Game: Final Fantasy V
Port: Steam

Archeodemon is the second last mandatory boss in the Sealed Temple. To access him, you need to talk to the NPC before the warp point that takes you to the Crystal Realm portion of the Temple. He will give you the key to the jail to challenge Archeodemon. A warp in the Ronka Ruins basement will take you to him faster.

There are two ways to gun down Archeodemon, this is combat through Magic - the safest approach. I won't be using Dualcasting, but it doesn't mean you don't have to.

PLAN
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Archeodemon is really Twintania on steroids. Luckily, most of his offense is Reflectable and he introduces 2 Dark Arts: Drain Touch (basically the Drain spell) and Curse (inflicts status effects at random). But he carries a few tricks that make him a nuisance.

For starters, instead of calling a Tsunami or firing Mega Flare on hit, he has a chance to cast ???, which can get painful as the fight drags. He can cast this twice in a row as well. Be sure everyone has a revival method.

And if you think you can just Rapid Fire this boss straight up, he carries 2 defenses against it. For starters, he absorbs everything, so you cannot use weapons that exploit an elemental weakness. And if he survives the end of the combo, he will cast Death on himself. Because he is Undead, it will fully heal him. Phoenix Downs also do not work as he has Heavy Status.

To defeat him the safe way, use Flare and Meteor to damage him (single or Dualcast doesn't matter) and respond to his ??? counter appropiately. If you see him charging an attack, immediately cast Carbuncle and it will cancel. Reflect will protect you from almost all his offense, bring Mix or White Wind for healing if you must. If you do bring Mix, use Elemental Power (Eye Drops and Holy Water) to enhance your mage's strength as there is no item that will enhance Flare.

TEAM
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Lenna - Mime (Black Magic, White Magic, Summon)
Faris - Freelancer (Mix, Black Magic)
Bartz - Freelancer (Time Magic, Mix)
Krile - Mime (Black MAgic, White Magic, Blue Magic)

STATS
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Level 17
HP: 50000
MP: 62000
Strength: 180
Magic: 90
Defense: 60
Resistance: 0
Evasion: 0
Absorbs Everything

ABILITIES
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Drain Touch - Dark Arts spell. Same effect as Drain Black Magic.
Curse - Applies a series of status effects to target. Can be Reflected.
Mega Flare - Non elemental damage to all party members. Can be reflected.
Giga Flare - Non elemental damage to all party members. Will cast if below 10000 HP and finishes charging.
??? - Deals damage equal to Archeodemon's missing HP, caps at 9999
Flare - Non elemental damage to 1 party member. Can be reflected.
Death - Fully heals Archeodemon. Counter attack to physical damage.







Tags:
Final Fantasy V (Video Game)
Final Fantasy (Video Game Series)
Steam (Software)
ff5
Archeodemon
Magic
Dualcast
Square Enix (Video Game Developer)



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